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## A basic GitHub Actions workflow for your Quarkus application. | ||
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name: CI build | ||
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on: | ||
push: | ||
branches: [ main ] | ||
pull_request: | ||
branches: [ main ] | ||
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jobs: | ||
build: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v3 | ||
- name: Set up JDK 17 | ||
uses: actions/setup-java@v3 | ||
with: | ||
java-version: 17 | ||
distribution: temurin | ||
cache: maven | ||
- name: Build | ||
run: ./mvnw verify -B |
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{ | ||
"version" : "v1", | ||
"lastUpdate" : "17/10/2023 15:07:36", | ||
"lastUpdate" : "25/10/2023 10:52:53", | ||
"plugins" : { } | ||
} |
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{ | ||
"java.configuration.updateBuildConfiguration": "interactive" | ||
} |
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# One-Two-Three Quarkus | ||
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This is a fun version of the ‘freeze or die’ game, where each phone represented a player on screen. By shaking your phone, you can advance your player towards the finish line… provided you don’t ‘die’ along the way! | ||
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It is dedicated to explaining how Quarkus simplifies the process of creating such an interactive and scalable game. The extensions involved are: | ||
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- [Web Bundler](https://docs.quarkiverse.io/quarkus-web-bundler/dev/index.html) | ||
- [Qute](https://quarkus.io/guides/qute-reference) | ||
- [Renarde](https://quarkiverse.github.io/quarkiverse-docs/quarkus-renarde/dev/index.html) | ||
- [Playwright](https://docs.quarkiverse.io/quarkus-playwright/dev/) for testing. | ||
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## Dev Mode | ||
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One tab: | ||
```shell | ||
cd dashboard; | ||
quarkus dev | ||
``` | ||
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Another tab: | ||
```shell | ||
cd runnner; | ||
quarkus dev | ||
``` | ||
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Open dashboard on http://localhost:8079/ | ||
Open multiple runners on http://localhost:8080/ | ||
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## Deploy to OpenShift | ||
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Create a Kafka Cluster, then (after logging with `oc` and selecting the project): | ||
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```shell | ||
quarkus deploy openshift | ||
``` |
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