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Skycadia Sample Code

This is a sample of code from my game Skycadia for the Nintendo Switch, Xbox Series X|S and One, and Steam. Skycadia is like Devil Daggers as a colorful Dreamcast dogfighter 🛩

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SWITCH | STEAM | XBOX | DISCORD

Features

  • Developed and published a physics-based flying sim for Nintendo Switch, Xbox Series X|S & One, and Steam
  • Programmed with a single code base using Unity and C#, with some C++ for console support
  • Created state machine flight AI for physics-driven allies and enemies
  • Programmed and debugged online features and saving/loading functionality for all platforms using asynchronous techniques and coroutines
  • Optimized physics and rendering to support a wide range of platforms
  • Developed code, editor tools, and UI to support creation of customizable pilots, ships, and weapons
  • Trained and mentored over a dozen interns in all aspects of game development, including C# programming for complex interconnected game systems

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Sample code from the game Skycadia

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