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# 实验六 | ||
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## 一、实验目标 | ||
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1. 理解系统交互; | ||
2. 掌握UML顺序图的画法; | ||
3. 掌握对象交互的定义与建模方法。 | ||
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## 二、实验内容 | ||
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1. 根据用例模型和类模型,确定功能所涉及的系统对象; | ||
2. 在顺序图上画出参与者(对象); | ||
3. 在顺序图上画出消息(交互)。 | ||
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## 三、实验步骤 | ||
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1. 在B站学习顺序图的概念和画法 | ||
2. 参考之前的实验中的用例规约、用例图以及类图,对不合理处进行修改 | ||
3. 画“租号”顺序图 | ||
4. 画“退号”顺序图 | ||
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## 四、实验结果 | ||
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![租号的顺序图](./实验六租号图.jpg) | ||
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图1.租号的顺序图 | ||
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![退号的顺序图](./实验六退号图.jpg) | ||
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图2.退号的顺序图 |
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