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# 实验六 | ||
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## 一、 实验目标 | ||
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1. 理解系统交互; | ||
2. 掌握UML顺序图的画法; | ||
3. 掌握对象交互的定义与建模方法。 | ||
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## 二、 实验内容 | ||
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1. 根据用例模型和类模型,确定功能所涉及的系统对象; | ||
2. 在顺序图上画出参与者(对象); | ||
3. 在顺序图上画出消息(交互)。 | ||
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## 三、 实验步骤 | ||
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1. 创建顺序图 | ||
2. 在用例找到第一个参与者,添加到顺序图 | ||
3. 在类图找到其他参与者,添加到顺序图 | ||
4. 在活动图找到操作步骤,添加到顺序图并画出参与者之间的关系 | ||
5. 提交实验六 | ||
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## 四、 实验结果 | ||
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1. 顺序图 | ||
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![顺序图1](./lab6_seqDiagram1.jpg) | ||
图1. 顺序图1 | ||
![顺序图2](./lab6_seqDiagram2.jpg) | ||
图2. 顺序图2 |
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