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# 实验六 | ||
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## 一、实验目标 | ||
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1. 理解系统交互; | ||
2. 掌握UML顺序图的画法; | ||
3. 掌握对象交互的定义与建模方法。 | ||
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## 二、实验内容 | ||
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1. 根据用例规约、活动图、类图绘制顺序图 | ||
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## 三、实验步骤 | ||
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(1) 根据用例规约、类图确认顺序图的参与者以及其他对象 | ||
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(2) 绘制顺序图中的消息。 | ||
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## 四、实验结果 | ||
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![聊天的顺序图](./SequenceDiagram1.jpg) | ||
图1.聊天的顺序图 | ||
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![转账的顺序图](./SequenceDiagram2.jpg) | ||
图2.转账的顺序图 |
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# 实验七:状态建模 | ||
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## 一、实验目标 | ||
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1. 掌握状态图及其画法 | ||
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## 二、实验内容 | ||
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1. 寻找1个重要的对象; | ||
2. 寻找这个对象的所有关键状态; | ||
3. 画出状态之间的转换条件。 | ||
4. 画状态图 | ||
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## 三、实验步骤 | ||
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1. 寻找对象的关键状态 | ||
2. 寻找转换条件 | ||
3. 绘制状态图 | ||
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## 四、实验结果 | ||
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![聊天信息状态图](./StatechartDiagram1.jpg) | ||
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图1:聊天信息状态图 |