Hyper fast diffing algorithm for real DOM nodes β‘
var morph = require('nanomorph')
var html = require('nanohtml')
var tree = html`<div>hello people</div>`
document.body.appendChild(tree)
// document.body === <body><div>hello people</div></body>
morph(tree, html`<div>nanananana-na-no</div>`)
// document.body === <body><div>nanananana-na-no</div></body>
morph(tree, html`<div>teeny, tiny, tin bottle</div>`)
// document.body === <body><div>teeny, tiny, tin bottle</div></body>
To remove values from inputs, there's a few options:
html`<input class="beep" value=${null}>` // set the value to null
html`<input class="beep">` // omit property all together
It's common to work with lists of elements on the DOM. Adding, removing or
reordering elements in a list can be rather expensive. To optimize this you can
add an id
attribute to a DOM node. When reordering nodes it will compare
nodes with the same ID against each other, resulting in far fewer re-renders.
This is especially potent when coupled with DOM node caching.
var el = html`
<section>
<div id="first">hello</div>
<div id="second">world</div>
</section>
`
Sometimes we want to tell the algorithm to not evaluate certain nodes (and its
children). This can be because we're sure they haven't changed, or perhaps
because another piece of code is managing that part of the DOM tree. To achieve
this nanomorph
evaluates the .isSameNode()
method on nodes to determine if
they should be updated or not.
var el = html`<div>node</div>`
// tell nanomorph to not compare the DOM tree if they're both divs
el.isSameNode = function (target) {
return (target && target.nodeName && target.nodeName === 'DIV')
}
It's quite similar actually; the API of this library is completely compatible
with morphdom
and we've borrowed a fair few bits. The main difference is that
we copy event handlers like onclick
, don't support browsers that are over a
decade old, and don't provide custom behavior by removing all hooks. This way
we can guarantee a consistent, out-of-the box experience for all your diffing
needs.
Node has no concept of a DOM - server side rendering is basically fancy string concatenation. If you want to combine HTML strings in Node, check out hyperstream.
Nanomorph was optimized for simplicity, but different situations might require different tradeoffs. So in order to allow folks to build their own implementation we expose our test suite as a function you can call. So regardless if you're doing it to solve a problem, or just for fun: you can use the same tests we use for your own implementation. Yay! β¨
Diff a tree of HTML elements against another tree of HTML elements and create a patched result that can be applied on the DOM.
$ npm install nanomorph