Fix Trainer when model is loaded on a different GPU #23792
Merged
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What does this PR do?
When a small model is loaded with
device_map="auto"
it might end up all on GPU 1, so currentlyis_model_parallel
is set toFalse
(cause one device) and later on the Trainer moves the model to GPU 0 which fails the execution of all the Accelerate hooks.This PR fixes this by making sure
is_model_parallel
is set toTrue
when there is one device but it's not GPU 0.