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Test mipmap handling with sprites #193

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Nov 15, 2017
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This is the simplest mipmap test. Disabled test options more challenging for modern backends.

With PPSSPP's softgpu, it passes - except there are minor issues with transform mode and skewed 4x0.5.

SLOPE is probably missing something, it seems like there's something more, since hrydgard/ppsspp#9772 is wrong in softgpu as well. Other primitives didn't seem very enlightening there either, but welcome any additional tests.

-[Unknown]

This is the simplest mipmap test.  Disabled test options more challenging
for modern backends.
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