Make const mipmaps more consistent #9678
Merged
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From what I can tell, slope is entirely constant. It sorta makes sense if you think of the slope as the UV slope, and this is an alternative to AUTO using the calculated slope.
Senjou no Valkyria 3 uses this on lamps. I didn't find a case with a slope other than 0.015, but the bias is then varied between -2 and 0, which in other words varies the level between 0 and 1 (even though there are 7 mip levels.) Maybe there are areas that use other slope values... I only checked two maps using them.
Anyway, this makes slope and const equivalent (after adding slope to bias), and flushes when slope changes.
-[Unknown]