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Fix framebuffer size flopping back and forth #9603

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merged 2 commits into from
Apr 12, 2017

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unknownbrackets
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This avoids a performance regression in God of War caused by #8867.

Just reusing the existing tracking to make sure we don't flop sizes of framebuffers back and forth. Still renders the ending video of Valkyrie Profile correctly (although it still crashes at the end because the mpeg is timed inaccurately.)

-[Unknown]

If block transfers are keeping it larger, keep it larger.
This was probably always meant to be <=, since it logically makes sense
for them to be equal.

Might fix cases of resizing down a framebuf in throughmode, where viewport
isn't as good a heuristic.
@hrydgard hrydgard merged commit 0cb4344 into hrydgard:master Apr 12, 2017
@unknownbrackets unknownbrackets deleted the fb-resize branch April 12, 2017 14:00
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