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A common case is that we're uploading a video with stride 512 to a 480 wide buffer. In GL, we end up shuffling the video into a temporary buffer before uploading - this cuts that off.
This also allows for more cases of reuse of the pixel texture (if we want to), mostly for DrawPixels(), rather than nuking on any size change, as we do currently.
Saw this while investigating #9262.
-[Unknown]