Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SDL gamepad missing buttons #9124

Merged
merged 1 commit into from
Nov 20, 2016
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions SDL/SDLJoystick.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,10 @@ keycode_t SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) {
return NKCODE_BUTTON_9; // select button
case SDL_CONTROLLER_BUTTON_GUIDE:
return NKCODE_BACK; // pause menu
case SDL_CONTROLLER_BUTTON_LEFTSTICK:
return NKCODE_BUTTON_THUMBL;
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
return NKCODE_BUTTON_THUMBR;
}
return NKCODE_UNKNOWN;
}
Expand Down