Allow C++ to determine use of JavaGL #8841
Merged
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This way, if we enable/fix Vulkan, it can still be an option while the C++ EGL init issues with some devices are investigated.
It's a shame to have two paths, but since we already have two, we might as well use them appropriately.
Note: Vulkan not working still, so tested this by hardcoding to "false" to make sure both paths are functional.
-[Unknown]