Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow C++ to determine use of JavaGL #8841

Merged
merged 2 commits into from
Jul 4, 2016

Conversation

unknownbrackets
Copy link
Collaborator

This way, if we enable/fix Vulkan, it can still be an option while the C++ EGL init issues with some devices are investigated.

It's a shame to have two paths, but since we already have two, we might as well use them appropriately.

Note: Vulkan not working still, so tested this by hardcoding to "false" to make sure both paths are functional.

-[Unknown]

Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
@hrydgard hrydgard merged commit 1837870 into hrydgard:master Jul 4, 2016
@unknownbrackets unknownbrackets deleted the vulkan branch July 4, 2016 14:13
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants