Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement volatile memory lock waits #3412

Merged
merged 2 commits into from
Aug 26, 2013
Merged

Conversation

unknownbrackets
Copy link
Collaborator

It wasn't actually locking, but most games didn't need it to, so it was fine. However, reporting showed some games doing it (note, always said TryLock, even for Lock):

http://report.ppsspp.org/logs/kind/301?status=any

This may help any of those games. Passes the new tests.

-[Unknown]

hrydgard added a commit that referenced this pull request Aug 26, 2013
Implement volatile memory lock waits
@hrydgard hrydgard merged commit e3d0e4b into hrydgard:master Aug 26, 2013
@unknownbrackets unknownbrackets deleted the power2 branch August 26, 2013 08:13
@unknownbrackets
Copy link
Collaborator Author

Seems this fixed at least Ace Combat X2.

-[Unknown]

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants