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Complete fix overbright issue in FF Type-0 #1740

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merged 1 commit into from
May 10, 2013
Merged

Complete fix overbright issue in FF Type-0 #1740

merged 1 commit into from
May 10, 2013

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dbz400
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@dbz400 dbz400 commented May 10, 2013

Issue #1410

hrydgard added a commit that referenced this pull request May 10, 2013
Complete fix overbright issue in FF Type-0
@hrydgard hrydgard merged commit 58745bf into hrydgard:master May 10, 2013
@unknownbrackets
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@raven02 if you remove this, does the problem come back? I was trying to repro in the demo and it doesn't seem to happen now. I read on the forum someone saying this was causing problems in some other game.

Another thing to try is:

Core/CoreTiming.cpp

void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata)
{
    Event *ne = GetNewEvent();
    ne->userdata = userdata;
    ne->type = event_type;
    ne->time = GetTicks() + cyclesIntoFuture;
    AddEventToQueue(ne);

    if (currentMIPS->downcount > cyclesIntoFuture)
        currentMIPS->downcount = cyclesIntoFuture;
}

-[Unknown]

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3 participants