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Implement depth culling in software transform #15072

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merged 3 commits into from
Oct 31, 2021

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unknownbrackets
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Closes #15037.

This doesn't process all of range culling (which could potentially be done for BROKEN_NAN_IN_CONDITIONAL), but only the depth part. There's still clipping and X/Y culling, but those are supported on a lot more devices anyway.

-[Unknown]

@unknownbrackets unknownbrackets added this to the v1.13.0 milestone Oct 31, 2021
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Oct 31, 2021
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nice!

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