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[AdhocMatching] Fix crashing issue when leaving a multiplayer game room #14342

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Apr 3, 2021
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2 changes: 1 addition & 1 deletion Core/HLE/sceNetAdhoc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7253,7 +7253,7 @@ int matchingInputThread(int matchingId) // TODO: The MatchingInput thread is usi
// Iterate Message List
int msg_count = 0;
ThreadMessage* msg = context->input_stack;
for (; msg != NULL; msg = msg->next)
while (msg != NULL)
{
// Default Optional Data
void* opt = NULL;
Expand Down