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Turn off vertex range culling in bezier/spline calls. #13763

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merged 1 commit into from
Dec 13, 2020

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When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.

Fixes #11692

When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.

Fixes #11692
@hrydgard hrydgard added GE emulation Backend-independent GPU issues Spline/Bezier tesselation Issues related to the PSP's hardware tesselation support labels Dec 13, 2020
@hrydgard hrydgard added this to the v1.11.0 milestone Dec 13, 2020
@hrydgard hrydgard merged commit 47a9b1c into master Dec 13, 2020
@hrydgard hrydgard deleted the range-culling-bezier-spline-off branch December 13, 2020 17:09
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GE emulation Backend-independent GPU issues Spline/Bezier tesselation Issues related to the PSP's hardware tesselation support
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Bezier low-quality graphics glitch is caused by Vertex Range Culling.
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