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Framebuffer code cleanups, log changes, enable BlockTransferAllowCreateFB for Burnout Legends #13246
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…nused sync parameter from readbacks.
… texturing. Enable create framebuffer from copy, fixing #12345
@Gamemulatorer can you check the game ID of your ISO? Maybe I missed one in the compat.ini setting. |
It's ULES00125 and its already added to compat.ini |
Yeah this should be a noticeable improvement on many devices, but some devices still might not have enough power to run this game at 2x, of course. Wouldn't expect much additional improvement from here unfortunately. |
Im using android lollipop with mali450 gpu octacore cpu |
@Gamemulatorer If viewroot.profile_rendering=false makes a difference, you should go into developer settings on your phone and turn off GPU profiling. Having it enabled is probably losing you a lot of performance across many games. |
@hrydgard there's a possibility that will you add soon Naruto Shippuden Ultimate Ninja Impact to BlockTransferAllowCreateFB compat.ini? |
burnout legends sun black box issue is not fixed on old adreno gpu see #13332 |
Changes to the logging. I'm now comfortable enabling BlockTransferAllowCreateFB for Burnout Legends, eliminating the slow readback. Thus, fixes #12345 .