Display: Allow unthrottle to skip only flipping #12970
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Before, it either flipped continuously, or forced frameskip on. This makes it so you can still draw frames, but skip actual flips.
This is useful when games draw things only in a single frame and reuse later. It's also useful when measuring speed improvements if you already get 100% speed on a device.
This resets the previous FrameskipUnthrottle setting. That said, this may be a good thing because some users changed it when vsync/postshaders were not interacting as well with it, and I think those problems are fixed.
-[Unknown]