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Check whether the audio is actually played in psmf player #12647

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merged 2 commits into from
Feb 29, 2020

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shenweip
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Fixes #11898, some audio contained in pmf videos seem not be actually played by the games.
Current code prevents video from moving forward for waiting auido and sync, similar issue will happen.

Fixes hrydgard#11898, some audio contained in pmf videos seem not be actually played by the games. current code prevents video from moving forward for waiting auido and sync, similar issue will happen.
@hrydgard hrydgard added this to the v1.10.0 milestone Feb 27, 2020
@hrydgard hrydgard added the PSMF / MPEG Issue involves scePsmf or sceMpeg video playback. label Feb 27, 2020
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So basically, the game never calls scePsmfPlayerGetAudioData?

It indeed seems like it could get stuck this way then. Good find!

I'd prefer if you rename your function IsActuallyPlayingAudio , but that's a minor thing.

@shenweip
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shenweip commented Feb 27, 2020

Yes, scePsmfPlayerGetAudioData never be called, renaming has been done.

@hrydgard hrydgard merged commit 558a101 into hrydgard:master Feb 29, 2020
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Thanks!

@shenweip shenweip deleted the psmf branch March 3, 2020 09:52
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Strike Witches - Hakugin no Tsubasa missing intro video
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