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GPU: Correct handling of large viewport scaling #11407

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merged 4 commits into from
Sep 21, 2018

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@unknownbrackets unknownbrackets commented Sep 21, 2018

Oops, divided instead of multiplying. Also a couple other fixes, I refactored out handling of non-centered large viewports too. Fixes #5507 based on dump.

-[Unknown]

Need to multiply not divide, duh.  Also lost the offset during refactor,
and didn't test it well.
If we redraw the tex preview first, we need this for the VAO.  Oops.
@unknownbrackets unknownbrackets added this to the v1.7.0 milestone Sep 21, 2018
@hrydgard hrydgard merged commit 9fddfff into hrydgard:master Sep 21, 2018
@unknownbrackets unknownbrackets deleted the cullrange branch September 21, 2018 13:48
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Outrun 2006: Various tracks have graphical issues (black/missing geometry)
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