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Many parts were no longer functioning properly, and some were hardcoding OpenGL calls which is a barrier to proper Vulkan support on the Qt port.
The plan is to have a working debugger using websockets that supports all platforms, and have less risk of breaking Qt while improving that debugger.
Not planning to remove the Windows debugger anytime soon, as it's pretty stable. But I'd like to keep the refactoring effort down, especially since the Qt debugger wasn't really working anyway.
This also fixes Qt on Mac.
-[Unknown]