TexCache: Decimate CLUT variants more often #10624
Merged
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May help #10418. Though we should probably try to handle going over limit better than crashing.
This cuts down on the first mission's texture allocation to 1/3 (about 120 instead of 360.) Having 6+ variants shouldn't be too common, so should be mostly safe.
This impacts Popolocrois by about 14% reduction in performance with retain changed textures on, but makes it very slightly faster with it off (though still much slower than with it on.) I think that's pretty acceptable, and it's an edge case game.
-[Unknown]