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1.3.0 last-minute regressions? #8966
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Can we please not release v1.3.0 with crippled logging / debugging capabilities? Or are you going to make sure to plaster instructions everywhere on how to report bugs properly with graphics logging so we can know when FBOs or other errors are occurring since logs won't include it? I really don't want a stable release that everyone will be reporting issues with and uploading logs from to have logs that will be broken in ways I'll definitely forget. Unless we feel like there are no more bugs that need to be fixed? -[Unknown] |
@Fadi5555 no [unknown] was disapproving of my "fix" which isn't a good one. Better one coming up. |
Better log fix merged. Now let's get back to regressions. Only one I know of is FIFA perf regression... |
Does anyone have FIFA? What we need is a profile. One can create a profile using e.g.: # With ab.sh
./ab.sh HEADLESS=0 ANDROID_NDK_PROFILER=1 NDK_DEBUG=0
# Using ant
ant debug -Dndkbuildopt="HEADLESS=0 ANDROID_NDK_PROFILER=1 NDK_DEBUG=0 APP_ABI=armeabi-v7a -j7"
adb shell am force-stop org.ppsspp.ppsspp
adb install -r bin/PPSSPP-debug.apk Then run FIFA and go through the slow parts for a while. After that: adb pull /sdcard/gmon.out
$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/bin/arm-linux-androideabi-gprof obj/local/armeabi-v7a/ppsspp/libppsspp_jni.so -q -p > prof.txt Most ideal would be a before and after to see why it's different... (there are of course many other tools available, many SoC vendor specific.) -[Unknown] |
@hrydgard Can you give the translators some time before releasing this? Mainly because this is a stable release and there might be some people which will use this for a long time and it would be sad to not have everything translated in it. Missing things in
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@Anuskuss well, they've got a week... Also, translations could have been submitted any time, we do have a builtbot, etc. |
What part of #8913 is hardcoded? -[Unknown] |
I think that need #8912 need fix |
How about #8846 ? although need rebased |
Need fix #8969 although not regression |
Another regression #8970 |
No, #7740 is not a regression and was already an issue in v1.2.x and v1.1.x. This is open source, so you're free to work on it and try to fix it. I'm sure we'd be happy to accept a good fix - if it looks safe enough and you manage to find a fix soon enough, making it into v1.3.0 is definitely possible. -[Unknown] |
what about Multithreading ?? |
We're also happy to accept pull requests for multithreading improvements that seem sound. But they won't make us wait more months to release v1.3.0. -[Unknown] |
and are you interesting about make UMD video like JPCSP ?? |
I'm going to start deleting feature request replies. That's not what this issue is for, why don't you post on the forum instead? -[Unknown] |
@hrydgard settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but nothing may draw in some games"), e.v); It outputs this default message and isn't reading from the .ini file, is it? |
It is reading from the ini file. Use -[Unknown] |
But shouldn't it then output a variable instead of text? |
No, if the key is not found in the ini file, it uses the default value. If it is found in the ini file, it uses the ini file's value. This is used here too, for example: ppsspp/UI/GameSettingsScreen.cpp Line 1175 in b06359e
Spanish already has a translation: -[Unknown] |
Well okay, my bad. I didn't assume there should be a default value but rather it would read from So will |
The latter. I know our translation system isn't great... Been meaning to find something else, preferably something with online editing etc. |
While I do translate zh_CN and zh_TW , I also update en_us.ini |
Thanks @sum2012 |
@Anuskuss |
There seems to have been a regression in the UI as of latest builds, at least for Android. Tapping "settings" in the main menu doesn't actually tap settings, it taps the game furthest to the right in the games list. Seems the touch is all shifted to the left, as none of the menu items on the right are working. Selecting items with a controller still works normally, and the settings and all games in the list are selectable that way. It's only the touch UI that's behaving abnormally. |
What's the most recent git build (from the downloads page) that works properly, and the first one that doesn't work properly? If you know that 1.2.2 works and the latest git build doesn't, you can try half way in between. If it works half way, try half way newer, otherwise try halfway older. Going by halves you can find the cause in 10 or probably less checks. It may also help to say what device you're using, since I wasn't seeing this problem. -[Unknown] |
That's just a warning, it has nothing to do with the game not working. That's the danger of showing warnings, people will associate them with all kinds of failures that happen simultaneously... |
@hrydgard ok,I will try to explain to him |
But yeah, this is probably a bug of some sort, but unlikely related to the battery. |
Please stop nagging, and especially in this thread. I have no more ideas of what the cause might be and I have no way to reproduce the error or investigate currently, so there's not much more I can do. If you could figure out how to run the app through Xcode Profiler, that could help. Also make really sure that the builds you are using are "release" builds and not "debug" builds. |
Not sure. I was previously on build 678, but after installing the new On Tue, Sep 13, 2016 at 10:18 PM, Unknown W. Brackets <
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Hmm, try removing the PSP/SYSTEM/ppsspp.ini file from your device - maybe it has to do with some configuration? I'm not sure what it could be... -[Unknown] |
I'll check. Will I lose any game saves in doing that? On Wed, Sep 14, 2016 at 10:05 PM, Unknown W. Brackets <
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Tested it, no change. I even went as far as to back up the entire system On Wed, Sep 14, 2016 at 10:55 PM, Jeff G [email protected] wrote:
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Shit, I figured it out and it's all my fault. /facepalm Apparently, PPSSPP is not playing nice with screen/DPI scaling with the Latest build is running fine now, no menu quirks. |
@hrydgard Can you help to update UI of font atlas ? Cannot see font "些" in |
@sum2012 Font atlas updated :) |
@hrydgard Thanks,font fixed |
Time's up. |
Release is planned to be in one week, on Sept 17 or 18.
Any regressions remaining? Otherwise we're ready.
#8965has been merged and confirmed working.#8970The text was updated successfully, but these errors were encountered: