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1.3.0 last-minute regressions? #8966

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hrydgard opened this issue Sep 10, 2016 · 42 comments
Closed

1.3.0 last-minute regressions? #8966

hrydgard opened this issue Sep 10, 2016 · 42 comments
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@hrydgard
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hrydgard commented Sep 10, 2016

Release is planned to be in one week, on Sept 17 or 18.

Any regressions remaining? Otherwise we're ready. #8965 has been merged and confirmed working.

#8970

@hrydgard hrydgard added this to the v1.3.0 milestone Sep 10, 2016
@hrydgard hrydgard changed the title 1.3.0 last-minute regression fixes 1.3.0 last-minute regressions? Sep 10, 2016
@hrydgard
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hrydgard commented Sep 10, 2016

We don't do official iOS releases so that's a separate issue. However I did just find something strange that may be related to that issue. Committed de16439 , now keep that issue in #8941 please.

@unknownbrackets
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Can we please not release v1.3.0 with crippled logging / debugging capabilities?

Or are you going to make sure to plaster instructions everywhere on how to report bugs properly with graphics logging so we can know when FBOs or other errors are occurring since logs won't include it?

I really don't want a stable release that everyone will be reporting issues with and uploading logs from to have logs that will be broken in ways I'll definitely forget. Unless we feel like there are no more bugs that need to be fixed?

-[Unknown]

@hrydgard
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hrydgard commented Sep 10, 2016

@Fadi5555 no [unknown] was disapproving of my "fix" which isn't a good one. Better one coming up.

@hrydgard
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Better log fix merged. Now let's get back to regressions. Only one I know of is FIFA perf regression...

@unknownbrackets
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unknownbrackets commented Sep 10, 2016

Does anyone have FIFA? What we need is a profile.

One can create a profile using e.g.:

# With ab.sh
./ab.sh HEADLESS=0 ANDROID_NDK_PROFILER=1 NDK_DEBUG=0

# Using ant
ant debug -Dndkbuildopt="HEADLESS=0 ANDROID_NDK_PROFILER=1 NDK_DEBUG=0 APP_ABI=armeabi-v7a -j7"
adb shell am force-stop org.ppsspp.ppsspp
adb install -r bin/PPSSPP-debug.apk

Then run FIFA and go through the slow parts for a while. After that:

adb pull /sdcard/gmon.out
$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/bin/arm-linux-androideabi-gprof obj/local/armeabi-v7a/ppsspp/libppsspp_jni.so -q -p > prof.txt

Most ideal would be a before and after to see why it's different...

(there are of course many other tools available, many SoC vendor specific.)

-[Unknown]

@Anuskuss
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@hrydgard Can you give the translators some time before releasing this? Mainly because this is a stable release and there might be some people which will use this for a long time and it would be sad to not have everything translated in it.

Missing things in en_US.ini

  • Tools -> Developer tools -> Texture Replacement
  • Tools -> Developer tools -> Texture Replacement -> Save new textures
  • Tools -> Developer tools -> Texture Replacement -> Replace textures
  • Tools -> Developer tools -> Texture Replacement -> Create/Open textures.ini file for current game
  • Tools -> Remote disc streaming
  • Tools -> Remote disc streaming -> Browse Games
  • Tools -> Remote disc streaming -> Share Games (Server)
  • System -> Memory Stick inserted
  • System -> Record Display
  • System -> Use Lossless Video Coded (FFV1)
  • System -> Record Audio
  • Add setting tips on selection #8913 (shouldn't be hardcoded)

@hrydgard
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@Anuskuss well, they've got a week... Also, translations could have been submitted any time, we do have a builtbot, etc.

@unknownbrackets
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What part of #8913 is hardcoded?

-[Unknown]

@sum2012
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sum2012 commented Sep 10, 2016

I think that need #8912 need fix

@sum2012
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sum2012 commented Sep 11, 2016

How about #8846 ? although need rebased

@sum2012
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sum2012 commented Sep 11, 2016

Need fix #8969 although not regression

@LunaMoo
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LunaMoo commented Sep 11, 2016

Another regression #8970

@unknownbrackets
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No, #7740 is not a regression and was already an issue in v1.2.x and v1.1.x.

This is open source, so you're free to work on it and try to fix it. I'm sure we'd be happy to accept a good fix - if it looks safe enough and you manage to find a fix soon enough, making it into v1.3.0 is definitely possible.

-[Unknown]

@zminhquanz
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zminhquanz commented Sep 11, 2016

what about Multithreading ??

@unknownbrackets
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We're also happy to accept pull requests for multithreading improvements that seem sound. But they won't make us wait more months to release v1.3.0.

-[Unknown]

@zminhquanz
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and are you interesting about make UMD video like JPCSP ??

@unknownbrackets
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I'm going to start deleting feature request replies. That's not what this issue is for, why don't you post on the forum instead?

-[Unknown]

@Anuskuss
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@hrydgard
Well, the keys are missing.

@unknownbrackets

settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but nothing may draw in some games"), e.v);

It outputs this default message and isn't reading from the .ini file, is it?

@unknownbrackets
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unknownbrackets commented Sep 12, 2016

It is reading from the ini file. Use RenderingMode NonBuffered Tip = Foo. Those are exactly the keys.

-[Unknown]

@Anuskuss
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But shouldn't it then output a variable instead of text?

@unknownbrackets
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unknownbrackets commented Sep 12, 2016

No, if the key is not found in the ini file, it uses the default value. If it is found in the ini file, it uses the ini file's value.

This is used here too, for example:

screenManager()->push(

Spanish already has a translation:
https://github.com/hrydgard/ppsspp-lang/blob/da3f290a4626d4f1596ca35201ada164e0caa7ae/es_ES.ini#L394

-[Unknown]

@Anuskuss
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Well okay, my bad. I didn't assume there should be a default value but rather it would read from en_US.ini if a translation can't be found.

So will en_US.ini get updated or are the translators suppost to dig through the code, find the specific key and then translate it?

@hrydgard
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The latter. I know our translation system isn't great... Been meaning to find something else, preferably something with online editing etc.

@sum2012
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sum2012 commented Sep 12, 2016

While I do translate zh_CN and zh_TW , I also update en_us.ini

@hrydgard
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Thanks @sum2012

@sum2012
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sum2012 commented Sep 12, 2016

@Anuskuss
I just translate finish chinese,I also update en_us.ini
Please check to translate your lang.
hrydgard/ppsspp-lang@b5257e0
hrydgard/ppsspp-lang@cdf4a8d

@gannon345
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There seems to have been a regression in the UI as of latest builds, at least for Android. Tapping "settings" in the main menu doesn't actually tap settings, it taps the game furthest to the right in the games list. Seems the touch is all shifted to the left, as none of the menu items on the right are working.

Selecting items with a controller still works normally, and the settings and all games in the list are selectable that way. It's only the touch UI that's behaving abnormally.

@unknownbrackets
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What's the most recent git build (from the downloads page) that works properly, and the first one that doesn't work properly? If you know that 1.2.2 works and the latest git build doesn't, you can try half way in between. If it works half way, try half way newer, otherwise try halfway older.

Going by halves you can find the cause in 10 or probably less checks. It may also help to say what device you're using, since I wasn't seeing this problem.

-[Unknown]

@sum2012
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sum2012 commented Sep 14, 2016

My friend have samsung s7
Play God eater 2 1.0 pop up with black screen with "WARNING:Battery save mode is on"
then the game cannot run.Can disable the code for 1.3 ?
1

@hrydgard
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That's just a warning, it has nothing to do with the game not working.

That's the danger of showing warnings, people will associate them with all kinds of failures that happen simultaneously...

@sum2012
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sum2012 commented Sep 14, 2016

@hrydgard ok,I will try to explain to him

@hrydgard
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But yeah, this is probably a bug of some sort, but unlikely related to the battery.

@hrydgard
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Please stop nagging, and especially in this thread. I have no more ideas of what the cause might be and I have no way to reproduce the error or investigate currently, so there's not much more I can do.

If you could figure out how to run the app through Xcode Profiler, that could help. Also make really sure that the builds you are using are "release" builds and not "debug" builds.

@gannon345
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Not sure. I was previously on build 678, but after installing the new
builds, the regression even exists with that one after uninstalling and
reinstalling the older version.

On Tue, Sep 13, 2016 at 10:18 PM, Unknown W. Brackets <
[email protected]> wrote:

What's the most recent git build (from the downloads page) that works
properly, and the first one that doesn't work properly? If you know that
1.2.2 works and the latest git build doesn't, you can try half way in
between. If it works half way, try half way newer, otherwise try halfway
older.

Going by halves you can find the cause in 10 or probably less checks. It
may also help to say what device you're using, since I wasn't seeing this
problem.

-[Unknown]


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@unknownbrackets
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Hmm, try removing the PSP/SYSTEM/ppsspp.ini file from your device - maybe it has to do with some configuration? I'm not sure what it could be...

-[Unknown]

@gannon345
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I'll check. Will I lose any game saves in doing that?

On Wed, Sep 14, 2016 at 10:05 PM, Unknown W. Brackets <
[email protected]> wrote:

Hmm, try removing the PSP/SYSTEM/ppsspp.ini file from your device - maybe
it has to do with some configuration? I'm not sure what it could be...

-[Unknown]


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@gannon345
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Tested it, no change. I even went as far as to back up the entire system
folder, remove the entire folder, then uninstall PPSSPP and reinstall the
older version (tried build 658, known working on my Shield K1 previously).
Same issue. Does PPSSPP save data anywhere besides the PSP folder under
internal storage main path?

On Wed, Sep 14, 2016 at 10:55 PM, Jeff G [email protected] wrote:

I'll check. Will I lose any game saves in doing that?

On Wed, Sep 14, 2016 at 10:05 PM, Unknown W. Brackets <
[email protected]> wrote:

Hmm, try removing the PSP/SYSTEM/ppsspp.ini file from your device - maybe
it has to do with some configuration? I'm not sure what it could be...

-[Unknown]


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@gannon345
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gannon345 commented Sep 15, 2016

Shit, I figured it out and it's all my fault. /facepalm

Apparently, PPSSPP is not playing nice with screen/DPI scaling with the
Nvidia app optimizer. It was all screwy because I had PPSSPP running in
720p (1280x800) as native, instead of the native res of 1920x1200. Odd that
it previously worked, but got screwy after updating. But either way,
consider this an odd one-off case, but probably not an actual issue.

Latest build is running fine now, no menu quirks.

@sum2012
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sum2012 commented Sep 15, 2016

@hrydgard Can you help to update UI of font atlas ?
screenshot_20160915-172150

Cannot see font "些" in
https://github.com/hrydgard/ppsspp-lang/blob/master/zh_TW.ini#L390

@hrydgard
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@sum2012 Font atlas updated :)

@sum2012
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sum2012 commented Sep 17, 2016

@hrydgard Thanks,font fixed

@hrydgard
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Time's up.

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@hrydgard @unknownbrackets @sum2012 @LunaMoo @Anuskuss @gannon345 @zminhquanz and others