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Conception - Ore no Kodomo o Unde Kure!! hangs after video #8781
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Maybe we should more aggressively decimate unused buffers when a new one is created, or at least flush safe ones and clear the safe flag. That could work... Try adding this: for (VirtualFramebuffer *vfb : vfbs_) {
if (!g_Config.bDisableSlowFramebufEffects && vfb->safeWidth > 0 && vfb->safeHeight > 0) {
ReadFramebufferToMemory(vfb, true, 0, 0, vfb->safeWidth, vfb->safeHeight);
vfb->safeWidth = 0;
vfb->safeHeight = 0;
}
} Right above this line: ppsspp/GPU/Common/FramebufferCommon.cpp Line 414 in 63e7304
Not sure if this might have negative performance impacts... -[Unknown] |
It doesn't help. |
Phantasy Star Portable series seems to be glitched by this as well and again code above doesn't help, disabling slow effects does. At least for now "Me & My Katamari" might be the only game which needs f08c873 so maybe it should find it's way into compat.ini? It will make harder to see if other games with some old bugs needed it, but seems better than having new issues. |
Tekken 6 's hang is the same bug.Kingdom Hearts Birth By Sleep I don't konw,but the final mix looks fine in the same area. |
Another option is to update memory after the first safe draw, when switching to another buffer or at end of frame. That will still capture a lot of one-frame-renders, which is the situation in the Katamari game. But it'd be slightly more expensive. Still, it'd definitely be a more general solution to the category of problem than giving up and using an ini file. -[Unknown] |
Bleach 6 hangs after video. |
Should prevent issues with the memory being reused soon after, hopefully. See also hrydgard#8781 and hrydgard#7695.
Does this help? master...unknownbrackets:gpu-minor -[Unknown] |
Yes,it does. |
Hmm, I'm not seeing problems in Kingdom Hearts either way, but I only just tried going through the intro to when you have a ship to visit the first world. Maybe I did something wrong. -[Unknown] |
Is this fixed now? -[Unknown] |
Well Phantasy Star Portable series fixed, thanks:3. |
All are fixed now. |
Since f08c873 in #8757
slow effect helps it.
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