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Everybody's Golf 2: Screen goes black at end of swing (user-reported) #6655
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I wonder if it's a block transfer issue, like Pangya used to have. The screen used to go black or flicker until the ball was hit or the action was cancelled by not swinging at the ball. IIRC, this game has a demo, but it shows up as "file corrupted" in PPSSPP (missing key, sigh). |
hello im javier, black screen in this game its fixed since build 0.9.9.1-602 using direct 3d9 backend and activating simulate block transfer. in opengl backend the issue is still there |
Does the issue still happen in OpenGL today? Can you try identifying the issue with the GE debugger? https://github.com/hrydgard/ppsspp/wiki/How-to-find-a-graphic-issue-with-the-GE-debugger -[Unknown] |
OpenGL now works as well while simulate block transfer is on. |
Does this still happen? If you open the GE debugger on Windows, and mash Record while putting, can you capture a frame that is black? How to know if you've captured it:
-[Unknown] |
I suspect this may be an issue only with skip buffer effects or block transfer disabled. I think with #12746, we should consider this fixed. At most maybe we add something to compat.ini about the game requiring those settings. -[Unknown] |
I tested ”Minna no Golf Portable2 (Japan)” [UCJS10075]. This issue will soleved by build of v1.9.3-529-ga95f3111c. I tested at build of v1.9.3-548-gedbd01807. By reference. |
Oops, I tested on Android. |
Thanks, I'm going to close this then. -[Unknown] |
Javier writes:
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