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[Andoroid][OpenGL] Screen is blinked [Minna no Golf Portable (UCJS100001)] #12290
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It sounds like this may be the same as #6655. Do you know if it happens in both Minna no Golf 1 and Minna no Golf 2? Could you try exporting a GE frame dump? These help a lot. See here for instructions - it's not hard and works on Android too: You can zip that and then drag and drop it into a reply here. -[Unknown] |
I can not connect the debugger. Why???? |
Oh! Sorry. I'm worked on Vulkan. May be debbugging is finish. P.S : Minna no Golf 2 too |
Thanks. I don't see any block transfers or unusual drawing in that dump - I was expecting it to have more complex drawing that would explain the blink. Maybe it's actually a timing issue... -[Unknown] |
To : unknownbrackets-san Thank you for your checking. I would try capture the playing screen. Thanks! https://drive.google.com/open?id=1Q1Kqj8DDiMzaK7qwCLrF6TEp8jfTGdSE |
This issue will soleved by build of v1.9.3-529-ga95f3111c. I tested at build of v1.9.3-548-gedbd01807. So,I will close this issue!! |
What happens?
Talk of a playing screen in the game.
OpenGL: Play screen blink.
Vulkan: Blink the screen.some time.
What should happen?
OpenGL: When you shot any time.
Vulkan: When you shot the putter on the green.some time.
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
PPSSPP Ver. : 1.8.0-585
OS: Android 9.0
DeviceName: SONY SO-02K / Xperia XZ1 Compact (Japan)
CPU: Snapdragon835 (Octa-core)
GPU: Adreno 540
Resolution: 720×1280
RAM: 4GB
ROM:32GB
ExternalStrage: microSDXC 512GB
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