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Games Crash after opening them #6224

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FireChaos opened this issue Jun 3, 2014 · 29 comments
Closed

Games Crash after opening them #6224

FireChaos opened this issue Jun 3, 2014 · 29 comments

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@FireChaos
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I'm using build v0.9.8-1020-g48d4c4c (latest at the moment) and when I love a game, eg Sonic Rivals 2, Yu-Gi-Oh GX Tag Force 3. Sometimes it shows this message and I click some times, the sound and music work fine, but the menu, the game,or anything else is a blackscreen. But other times the emulator crashes.
untitled
Here's the message

@hrydgard
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hrydgard commented Jun 3, 2014

A log would be very useful.

@thedax
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thedax commented Jun 3, 2014

Not to mention platform, device specs..

Edit: I'll assume this is Android or something, since Tag Force 3 loads fine on Windows for me.

@sum2012
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sum2012 commented Jun 3, 2014

I am waiting test code:
http://forums.ppsspp.org/showthread.php?tid=11496

@FireChaos
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Alright, sorry for not giving the needed things, My CPU is "Intel(R) Pentium(R) CPU G620 @ 2.60GHz" as seen from the My Computer>Properties. I'm playing on Windows x64bit, and my graphics card is NVIDIA GeForce 210. The latest builds change the way how the games are played. Builds ago, the overbright fix was releashed and was lagging, but not with the overbright screen. I don't get an error when it closes. How to get logs would be appreciated so i can share it :D

@sum2012
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sum2012 commented Jun 4, 2014

@FireChaos
Run InfoLog.bat
ppsspplog.txt will be produce

@sum2012
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sum2012 commented Jun 4, 2014

I test my notebook.
I find that the cause is from v0.9.8-219-g4714574 4714574
Interesting,same version on my another problem in my desktop computer in #6075

@sum2012
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sum2012 commented Jun 5, 2014

try revert part of code still fail :<

const int attribs31[] = {
    WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
    WGL_CONTEXT_MINOR_VERSION_ARB, 1,
    WGL_CONTEXT_FLAGS_ARB, enableGLDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
    0
};

HGLRC   m_hrc;
if(wglewIsSupported("WGL_ARB_create_context") == 1) {
    m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs31);
//  m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs44);

@unknownbrackets
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Well most likely that means your device says it supports OpenGL 3.1, but crashes when we try to use it. May be a buggy old driver.

-[Unknown]

@FireChaos
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Weird. Launching InfoLog.bat and loading both roms,the emulator crashes.(as stated) When I open the ppsspp.txt it is blank!

@sum2012
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sum2012 commented Jun 5, 2014

@FireChaos Can you try v0.9.8-218-g51fb157 and v0.9.8-219-g4714574
in http://buildbot.orphis.net/ppsspp/ ?

@FireChaos
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@sum2012 Build 218 is bright, and runs without lags. however, build 219 does the same as the latest builds.

@sum2012
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sum2012 commented Jun 5, 2014

@unknownbrackets I know now,It also need CheckGLExtensions(); change

This was referenced Jun 5, 2014
@FireChaos
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So will this issue be resolved with a new build later?

@sum2012
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sum2012 commented Jun 5, 2014

@FireChaos You try update nvidia driver first

@FireChaos
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@sum2012 If I update them, they will lag more the computer!

@sum2012
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sum2012 commented Jun 5, 2014

@FireChaos Try this build https://drive.google.com/file/d/0B3OaSdeV0L8kSmd3S3ZhR2pFTjA/edit?usp=sharing
You need enable this setting and require restart
1

@FireChaos
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that works! Thank you! The only problem to fix now, is this lag...

@sum2012
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sum2012 commented Jun 6, 2014

Try install old driver
2014/6/6 下午5:50 於 "FireChaos" [email protected] 寫道:

that works! Thank you! The only problem to fix now, is this lag...


Reply to this email directly or view it on GitHub
#6224 (comment).

@FireChaos
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The game is now at 11/30 Fps... :(

@FireChaos
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So should I close this?

@sum2012
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sum2012 commented Jun 7, 2014

I think yes

@FireChaos
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What about the issue with the FPS?

@sum2012
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sum2012 commented Jun 8, 2014

Try reset to default (Need re-start ppsspp)
2

@FireChaos
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Resetting does nothing but only to add 2-3 more FPS. I have 14/30 FPS with PSPx1

@sum2012
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sum2012 commented Jun 8, 2014

Can you picture it ?
System -> Developer Tools -> System Information -> Device info
You need to picture OpenGL version

@FireChaos
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I used the build 1088 now, Buffered Rendering is exactly the same as Non-Buffered (a black screen without the game showing, but I can see the HUD.) and max fps is 15/30 now. @sum2012. My OpenGL version is 3.3.0

@FireChaos
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Print screen doesn't work on PPSSPP

@sum2012
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sum2012 commented Jun 8, 2014

Sorry,I don't have idea

@FireChaos
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I'll make a new thread after some builds. Closing this one

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5 participants