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Genso Suikoden Tsumugareshi Hyakunen no Toki is extremely blurry in buffered rendering #6028

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vsub opened this issue May 5, 2014 · 9 comments

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@vsub
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vsub commented May 5, 2014

In non buffered,it's crystal clear but in buffered rendering,it's extremely blurry.
The problem is really old.
The last version of which is working correctly is v0.9.1-1248-g0a54b04 and the next version which I can try is v0.9.1-1284-gdb27cdd and on that version that blur is there.
npjh50535_00000
npjh50535_00001
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You can temporary fix(on 0.9.1-1248)it by switching modes and then back to buffered rendering.
In the latest,in battles everything other than buffered rendering is black screen almost all the time

@thedax
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thedax commented May 5, 2014

So, for reference, that would be this range of commits:
0a54b04...db27cdd

@unknownbrackets
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@thedax
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thedax commented May 5, 2014

I guess this is a good time to remind that Github has a pastebin for things like dumping a lot of GE debugger text: https://gist.github.com/ , so that we don't need to dump text on other sites, or have huge posts here with huge logs. :)

Edit: I updated that wiki page with a link to it.

@vsub
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vsub commented May 5, 2014

Ok @unknownbrackets I'll check GE but I just wanted to say...the lower the internal resolution the blurrier it becomes...and the other way around but even at x4 is nowhere near as clear as on non buffered

@vsub
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vsub commented May 5, 2014

In non buffered,the image shown in GE debugger is really close to the character and at same position as the game window in buffered mode.

In Buffered,clicking once on Frame Step shows the exact same thing as the game screen and clinking once on Step Prim,shows a red transparent overlay over the whole screen and from then on,non stop red things over blue background everywhere.

In non buffered,I have to click a lot of time Step Prim before I see the game or any textures and as I said,the camera is really close

I can easily copy all of the text in the tabs but I don't know exactly when to copy it

@dbz400
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dbz400 commented May 5, 2014

Possibly duplicate of this one #5205?

@thedax
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thedax commented May 5, 2014

Seems like it.

@dbz400
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dbz400 commented May 5, 2014

Did framebuffer-clut branch help? (Possibly similar issue as 3rd birthday?)

@unknownbrackets
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Okay, closing as a duplicate of #5205.

-[Unknown]

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