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Sarugetchu Sarusaru Daisakusen graphical issues #5384

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Gabrahamsandwich opened this issue Feb 9, 2014 · 12 comments
Closed

Sarugetchu Sarusaru Daisakusen graphical issues #5384

Gabrahamsandwich opened this issue Feb 9, 2014 · 12 comments

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@Gabrahamsandwich
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This game is a little obscure so I'm not surprised to see no mention of it. The game runs great in most respects on both Android and Windows, but in instances like the title screen, intro and outro of levels, and worst of all, the level hub in between levels, you either can't see any 3D at all or the textures show up as completely white.

screen00000
Title Screen

screen00001
Level Intro

screen00002
Game Hub area (the text is floating over what is supposed to be part of a 3D area you can explore).

@unknownbrackets
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These look like blending issues. Can you use the GE debugger to see what's happening when these are shown incorrectly?

https://github.com/hrydgard/ppsspp/wiki/How-to-find-a-graphic-issue-with-the-GE-debugger

Also, it will be unbearably slow, but how does it look in the software renderer? If it doesn't even work there, then it could be lots of things, but if it works there but not with OpenGL, it's at least something in the OpenGL code.

-[Unknown]

@Gabrahamsandwich
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Yep, when I get a moment I'll do all that.

@hrydgard
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Owner

Could also be lighting or fog.

@Gabrahamsandwich
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Author

Not sure exactly what information is relevant. I would put everything in a pastebin link but I can't seem to copy/paste the info unfortunately. Just let me know if you want more information.

http://gyazo.com/0b6b842157c0900c7f727bd6debd3a9e
http://gyazo.com/f2f002fda164be864c7f4a725dd47aab
http://gyazo.com/964038733887fcdd7db243d357b5fc75
http://gyazo.com/b8a057a9d50b16add120674c76aaf7d6
http://gyazo.com/acc3e740c6033fbf9744fcccb5cd25eb
http://gyazo.com/7552743dfc19871d4bc90e384e343d38
http://gyazo.com/4d2d0aaaae10ae82ebd3dc4d15920dbd
http://gyazo.com/b7f525a7ec63f3ae262ff8f92dfca2d8
(Note: These images are taken from a loading screen where some 3D graphics briefly display, and it's not the same instance as the pictures below)

Also, as for the software renderer, this is what the game looks like with it on:


It's definitely an improvement as far as things actually being displayed as they're supposed to, although there are still plenty of errors.

Here's the same screen but without the software renderer for comparison:

@unknownbrackets
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Collaborator

Okay, pretty much looks like a fog issue:
http://gyazo.com/4d2d0aaaae10ae82ebd3dc4d15920dbd

-[Unknown]

@hrydgard
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Owner

Ah, another one. With those settings we should probably just ignore fog instead of having the math blow up in the shaders.

@hrydgard
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Owner

Did that change fix the issue?

@Gabrahamsandwich
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Is that something you need me to test?

@unknownbrackets
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The latest git build should include a change for this:
http://buildbot.orphis.net/ppsspp/

-[Unknown]

@Gabrahamsandwich
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Oh, didn't know about that link, thanks.

Just tried it out and it seems to be working great now! Will do some further testing later to see if the issue crops up anywhere else.

@dbz400
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dbz400 commented Apr 23, 2014

This one definitely can close .Problem solved.

@unknownbrackets
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Well, I guess it'd be nice to fix the software renderer...

-[Unknown]

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4 participants