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Sarugetchu Sarusaru Daisakusen graphical issues #5384
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These look like blending issues. Can you use the GE debugger to see what's happening when these are shown incorrectly? https://github.com/hrydgard/ppsspp/wiki/How-to-find-a-graphic-issue-with-the-GE-debugger Also, it will be unbearably slow, but how does it look in the software renderer? If it doesn't even work there, then it could be lots of things, but if it works there but not with OpenGL, it's at least something in the OpenGL code. -[Unknown] |
Yep, when I get a moment I'll do all that. |
Could also be lighting or fog. |
Not sure exactly what information is relevant. I would put everything in a pastebin link but I can't seem to copy/paste the info unfortunately. Just let me know if you want more information. http://gyazo.com/0b6b842157c0900c7f727bd6debd3a9e Also, as for the software renderer, this is what the game looks like with it on:
Here's the same screen but without the software renderer for comparison: |
Okay, pretty much looks like a fog issue: -[Unknown] |
Ah, another one. With those settings we should probably just ignore fog instead of having the math blow up in the shaders. |
Did that change fix the issue? |
Is that something you need me to test? |
The latest git build should include a change for this: -[Unknown] |
This one definitely can close .Problem solved. |
Well, I guess it'd be nice to fix the software renderer... -[Unknown] |
This game is a little obscure so I'm not surprised to see no mention of it. The game runs great in most respects on both Android and Windows, but in instances like the title screen, intro and outro of levels, and worst of all, the level hub in between levels, you either can't see any 3D at all or the textures show up as completely white.
Title Screen
Level Intro
Game Hub area (the text is floating over what is supposed to be part of a 3D area you can explore).
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