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Frontier Gate Boost+ #3110
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fixed,close |
Hi, i'm having the same problem, how did u fixed it? I'm using the 0.9.1 version, i uploaded a video, here: http://www.youtube.com/watch?v=AhYl_c02IaY |
Have a quick test on this game this morning . Looks like this game is highly mess up from logo to title , title to in-game .It is the same even in softgpu . |
New idea: in the GE debugger, can you look at the texture addresses (under the Texture tab)? We force them to be aligned to 16, which I expect to be correct. Is the last (right most) digit ever anything but 0? -[Unknown] |
@unknownbrackets , here it is |
Sounds like this has improved with #4634. Does it work properly now or are there still funky graphics issues. -[Unknown] |
Hm, looks like a texture coordinate difference. texcoord speedhack involved? Also, is top picture HW or SW? |
No , all default setting only . |
Alright, then we have a bug... Again can you tell me which is which? It's pretty clear that the bottom is more correct, but is it HW or SW? |
Yes , bottom one is SW and correct one. I think fixing this bug will fix the power bar issue in Tekken Dark Resurrection |
okay, thank you. interesting. |
I just tried to enable the texcoord speedhack .Surprisely it renders good in HW T&L |
Okay, more bugs :) Thanks for investigating! |
Other issues are these,movie is not showing and fps drop to 24/24(100%) 27/27(100&), if set cpu clock to 1000 seems fixes it,BGM speed sometime is still a little slow. |
The game random crashes often. |
If i skip tc != 0 , the shadow renders okay in vertexdecoder JIT mode
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I suppose it could be the vertex color format, too? What if you use this check: col != 5 |
Wait never mind, that vertex type has to be for something else than the shadow, it doesn't have texture coords at all, only position. I just pushed a change that modifies how verttypes are shown in the debugger to be less confusing. |
col != 5 also works fine as well . |
Are there any issues remaining here? |
I think except those from @daniel229 |
What happens in the log before that when you get a random hang? |
it's these ReadFromHardware: Invalid address. AskaMainThre I[SCESAS]: HLE\sceSas.cpp:502 __sceSasUnsetATRAC3(08d3cf40, 0) |
@daniel229 , is it working okay now in latest build ? wondering Frontier Gate same as Frontier Gate Boost+? It is becasue my previous testing here is using Frontier Gate only. |
I'm using PPSSPP v0.9.6-342-gcb28d33, everything is ok, but it crash randomly. especially after battle scene and going to menu?? did anyone face the same problem, and how to solve it??? |
How about turn off fast memory ? |
still the same.. it sometime will black screen after finish the battle scene. |
Yes,hangs on menu or hangs after battle. |
I see. |
Does this use scePsmfPlayer to play the video, or only sceMpeg/scePsmf? How does it look now? -[Unknown] |
The video is fine. |
Oh, sorry, I thought it hung soon after the video. -[Unknown] |
There is a demo for the game,and hangs when entrying to the mission. start new game then talk to that man again,choose the third option to invite a partner,then choose the first option to accept a mission. then go to the door on the right,then entry another door to the mission. |
The demo with jit off,the character will disappear when running a while,and then you can't move.looks similar to the bug in Danball Senki W. |
Interesting. Downloading the demo now. Anyway, the fact that a Comp_RunBlock was reached makes me think maybe the game is memcpy()'ing code or something. Well, not sure if that would even do it... -[Unknown] |
Creating a savestate prevents the problem, confirming that it's probably something to do with the jit funny business (#3365). Let's see... -[Unknown] |
That Resistance Houfuku noToki #4626 has a similar hangup,a savestate prevents it. |
Hmm, this is really strange. Even on 64-bit, I'm getting weird stuff like illegal instructions (x86) in the jit. -[Unknown] |
Nice work. |
Tested on 0.81-1194.
The game will stop soon after loading iso with singlethreaded.
log:
http://pastebin.com/wvEnE5CA
with multithreaded,you can luckly go to the title and stuck when select newgame or load gamesave.Title graphics mess up,intro video is not showing.
log:
http://pastebin.com/PxE2aw5j
if apply this change 7b36349 that found out by unknownbrackets to build 0.81-1076,you can go farther to in-game.garphic still mess up,and very low FPS. savedata also working.
log:
http://pastebin.com/9DYLerGz
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