-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Innocent Life; Harvest Moon can't play with "jit" checked. Worse than 0.7.5 #2027
Comments
You've tried unchecking fastmem right? When you say it can't be played, do you mean it doesn't run properly, or that it force closes? -[Unknown] |
Ok, this is what happened, first, sorry for my bad english, i'm Indonesian. And in 0.7.6, I no longer can use JIT, it means I must uncheck it first, and then play it (and of course, it be very slow without JIT). Second problem still same with previous version, where it must crash when Player come to Easter Ruin. |
Okay, and just to confirm again, turning OFF hardware rendering and fastmem but turning ON jit in 0.7.6 also does not work? The reason I ask is if fastmem breaks it, there's a completely different cause. I could spend a year looking at the jit code and never fix it. I'd rather look at the right code instead, so I just want to confirm. -[Unknown] |
Yes, I already done what you say Sir. |
It's possible this may be fixed in v0.7.6-1066-ge0f05ec, can you retest? If not, an adb logcat would help, since I don't have the game to test it myself. Here's a decent tutorial: -[Unknown] |
It hasn't fixed as of yet. The game still crashes after the intro scene when making a new game, and it crashes the emulator when loading a previously saved game. In this thread on the forums you can find all the logs that me and username Sim_Piko posted: http://forums.ppsspp.org/showthread.php?tid=4644&pid=35160#pid35160 Firstly, the FMV that plays after the screen that prompts for the character name is stuttering and playing very slowly. Sim_Piko lucky found out that setting the CPU frequency from 60 to max 80 prevents the music from the main menu from playing over the FMV thus making it playable. Versions tested on: 0.8.1, v0.7.6-158-g2a39a3b, v0.8.1-339-g8988d69, v0.8.1-502-gad356ed (Sim_Piko), v0.8.1-519-g10e5224 (Sim_Piko & me) |
As of v0.8.1-540-g3c653cb, not resolved yet. |
Will it be fixed in next version? Please Dev, I dreaming play this game in
|
Well, this in the log is really bad: Branch in Jump delay slot at 08a4d078 in block starting at 08a40000 If you open the game on Windows, it'd help if you would:
Anyway, if it runs better on Windows than on Android, a logcat (as above) from Android is really needed to see why it crashes there. -[Unknown] |
Thanks for taking a look in this issue Unknown Brackets =) |
Sorry, copy the instructions in disasm. I didn't have it to look and remember the actual wording. This is good. More importantly, it does not look like code at all. So I wonder why it's trying to run 08a40000 as code, or why it failed to load code properly into that address... most likely it's a bad jump. Does this work fine in JPCSP? -[Unknown] |
Ah, that's good, I thought I need to paste the addresses hex values and disasm too =) |
Oh, I only care about the first one. It looks like it's still basically the same, even nearer the problem. -[Unknown] |
All right then =) |
bump |
Has migrated to new issue #2830 |
In 0. 7. 5, IL; Harvest Moon can use JIT, but in 0. 7. 6 can't, so it must use standart emulation, that it means, it very slow.
And, all version always crash when Player go to easter ruin in gameplay. It still don't fixed by developer.
The text was updated successfully, but these errors were encountered: