-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
PPSSPP is skipping the first press of a circle button after unpausing the game. #15530
Comments
You need to move in the menu and then quit the pause menu to trigger the skipping. Basically, you need for an item to be selected on the menu, and then exit the pause menu. |
No wait, it's not really skipping, it's just delaying the press of a button bandicam.2022-05-10.11-31-00-310.mp4. |
It'd help if you could test git builds between v1.11.3 and and v1.12. Unfortunately, it seems like the builds are gone, but if you're willing to try with Visual Studio (don't worry, you don't need to be a programmer), see here: If you try one version half way between, it'll narrow down the possible causes by half. I know there were changes to the control mapping screen in v1.12.x, but I don't remember any that would've affected keyboard input. In case compiling isn't an option, another thing that might help to verify is trying an even older version, such as v1.9.3: http://ppsspp.org/downloads_all.html#windows That might at least confirm if there's something flaky or more complex at play here. -[Unknown] |
Yes, i would like to help with that. The faster this issue gets fixed, the easier it will be for me to play some patapons. I'll try my best. |
Using git bisect i found out that v1.11.3-1353-gc8204a24e In 1353, the selection is staying after you quit the menu and go back into the menu, while in 1357 it automatically disappears once you leave the menu. |
That means it's Maybe the view eats a keypress somehow? Should be fixable with a bit of investigation.. |
Ah, I see. When a child view switches back to EmuScreen, we're not calling -[Unknown] |
I think #15560 fixes this, but I don't know what's going on with any delay, so if you could try that build once it's done (under Checks -> Artifacts) or a build after it's merged, that'd be helpful to confirm this is fixed. Thanks for narrowing down the range. As you can see, it's extremely helpful to figure out a fix (sometimes it's still hard, but it always helps.) -[Unknown] |
Yup! It's fixed now! |
Game or games this happens in
Anything. Even homebrews.
What area of the game / PPSSPP
After pausing and unpausing the game, PPSSPP skips the first press of a circle button.
It seems that config doesn't matter.
The input method doesn't matter as well, because i have tried it on my keyboard and gamepad.
And the worst thing, is that it's even present in stable versions starting from 1.12. It's not present in 1.11.3.
What should happen
The button shouldn't be skipped.
Logs
Do you really need them?
Platform
Windows
Mobile phone model or graphics card
Nvidia GeForce 840m
PPSSPP version affected
Since 1.12. It might've happened somewhere between 1.11.3 and 1.12.
Last working version
1.11.3
Graphics backend (3D API)
Other
Checklist
The text was updated successfully, but these errors were encountered: