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Street Riders - Graphics flickering and other issues #14746
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Can you include a GE frame dump? My guess is this involves culling. -[Unknown] |
I would bet this is two separate issues (far lights bleeding through, vs culled polygons at the edge of the screen). |
Well I did 2 recordings because I was not sure if I reproduced it correctly on the first one. |
Unfortunately, these frame dumps don't contain any drawing commands. Please make sure frameskip is disabled while making the GE frame dump. I'm hopeful this may be related to the changes being discussed in #12058, and a frame dump would help verify this and ultimately the fix. -[Unknown] |
OK here is take 2. |
Tried the latest dev builds and it doesnt seems like anything changed... |
Add this game to DisableRangeCulling compat.ini fixes the flickering issue. DisableRangeCulling OFF screen_flickering.mp4DisableRangeCulling ON no_screen_flickering.mp4Remaining issue is depth/Z that could possibly fixed by #14833? |
Slightly unrelated but I think that DisableRangeCulling ON needs to be applied to TOCA Race Driver 3 as well because it also exhibits a similar issue here (I didn't try it though but maybe @gamemulatorer could). |
DisableRangeCulling no longer does anything on most devices outside Mali and Apple, iirc. I thought Intel supported the culling features. Outside those devices, I would expect the missing panels no longer to be an issue. Is this still an issue with Vulkan and GL? Do you have shaderClipDistance and shaderCullDistance (Vulkan) or GL_ARB_cull_distance (GL)? -[Unknown] |
Seems like some of the graphics are fine now last I tried. |
Others have reported me that if you got an NVIDIA GPU the game seems to be slower by a lot of frames. |
The light misplace is finally fixed now! Fixed by 8260b46 |
Great, thanks for testing! I'm gonna close this issue because I believe the other bug was already fixed. |
Game or games this happens in
ULES00276 - Street Riders
What area of the game / PPSSPP
In-game when you are racing you could see that graphics sometimes flicker and that lights are misplaced or bleed over.
Reported this as a Vulkan issue but it appears on every backend (except OpenGL because I don't use it).
Screenshots:
What should happen
The graphics should be well and without issue.
Logs
No response
Platform
Windows
Mobile phone model or graphics card
Intel UHD 620
PPSSPP version affected
1.11.3-1134
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist
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