-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[OGL/Vulkan] God Eater series — Text glitches #13511
Comments
@kage2051 last build worked? |
It was sometime before the recent framebuffer work, if I remember correctly. Tested with 1.10.3 stable and no glitches whatsoever on both backends. |
Strangely, this one seems all OK if you turn on Lazy Texture Cache - opposite of #13458 . Definitely some kind of bug in the texture cache, as the "non-lazy" texture cache mode should handle things like this. |
There's some kind of weird bug in the texture cache - for some reason, these little character textures get promoted to "reliable" and then never hashed properly again, even with lazy texture cache off. Investigating. |
…ture in volatile memory too. We considered any texture from kernel memory "reliable", which is wrong since games can allocate out of the upper half of kernel RAM, which is called "volatile" memory. Fixes issue #13511
Fixed. |
As you can see in the screenshot, text glitches itself randomly, this issue happens on both backends even with default settings (yes, I used them to make sure). Latest git build was used. I remember playing them on the stable build with no glitched text.
I should mention that I made the test on a few devices with different specs, where I could reproduce the same issue.
The text was updated successfully, but these errors were encountered: