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kr0.pgf is unimplemented on PPSSPP #13190
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Well, I think it is "implemented": Line 116 in 3ec54d3
It might be a separate problem with PGF support, such as picking the wrong font in the OptimalFont call. I don't know that this is atlas related. -[Unknown] |
Yeah in the menus we are using fonts of the system the emulator is running on. Can't really do that in-game as the PGF font system is so different. |
Can you test on EXIT(Pure Korea ver.)? |
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Really?! OK. I understood it. |
If you can try this kr0.pgf then download and test it. |
@Panderner |
These are games that uses PGF. like Locoroco2, Blazblue Continuum Shift II and Gran Turismo |
@nassau-tk That kr0.pgf file that cause issues that Locoroco 2 Crashed for me and some issues for LocoRoco Midnight Carnival: |
Here's a crash message for LocoRoco 2 using @nassau-tk's kr0.pgf: |
@Panderner |
@hrydgard
Is that right? |
PGF::DoState appears to save all the loaded glyph state so yes, it should appear as Font-A1 I think. This is probably not the most well tested scenario we have :) |
Thanks!! |
I tested to check the Real PSP's kr0.pgf header by pgftool. Result. |
@Panderner I have begun to consider a possibility of "the problem of a PGF file" by the other day's test.
I don't know about "Hangul". If you have interest then let's try it and please give me report.:construction_worker: |
If appeared the Hangul characters by this pgf file then we need rethink about the issue tag change or add "PGF / Scefont" don't you? Of course,If Hangul "appear".:grin: |
@nassau-tk that font can cause issues for LocoRoco and Gran Turismo: Korean text in Gran Turismo is spammed by same letters: and here's LocoRoco 2 and LocoRoco Midnight Carnival the all letters stretched horizontally and warning screen still not aligned correctly: |
#13458 (comment) LocoLoco...um... How about BlazBlue? |
@hrydgard This is an amature's idea (Delusion) below.:smile:
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I am just thoroughly confused here :) Really no idea what's going on with kr0.pgf. There might be bugs in our implementation of sceFont, too... |
😆 I feel that most strange point is "Can't see header only kr0.pgf by pgftool's dump". So,We should think light. Well,I will think how to way this issue solved. |
I think that's "Right". Well,I will try some font making. P.S:Please rethink about tag about this issue. |
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Well,What should we do? Note : I will sleep tonight.Good night! |
We shall merge your new kr0 font :) |
@hrydgard Well,My Font Working is finished roughlly isn't it? |
The @nassau-tk's latest kr0.pgf is merged but please do not close this issue until the real PSP's kr0.pgf is fixed. |
Yes, Right! |
@hrydgard |
That's right! I changed the tag. |
I checked by PSP (Real Device). [ Testing on Real PSP Device & Real PGF Fonts. ] [ Talking on PPSSPP. ] Then not appear the korean characters and appear the "_ (Underline)." [ An amature's thinking. ] How do you think about it? |
I got a answer for kr0.pgf from @tpunix . |
Oh, that's interesting. Makes sense given that Korean characters consists of groups of smaller characters and there are many, many combinations... so they save space by combining them. Means that getting real korean font to work in PPSSPP will probably be very challenging... |
But...Why my font is working? |
By the way. And, In other OS...How should do to avoidance? How do you think? |
Your font is working because you have generated it like the other fonts, and we use our own PGF implementation that can read "normal" fonts that are not made of many small pieces. So yes, we should not recommend to use original kr0.pgf until we figure out how it works... |
I don't think we need a decryption of original kr0.pgf. |
Constructing Hangeul syllables from glyphs like this? https://glyphsapp.com/learn/creating-a-hangeul-font
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Yeah, it's gotta be something like that. How that is represented in the font format, or what lookup tables you need to put them together, I have no idea... |
Me too... |
Looks like
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I think that we should put on "Future milestone" about this "Can't load the original kr0.pgf" issue. @anr2me |
Some games uses PGF/sceFont i've mentioned in #2788 but kr0.pgf is used for korean fonts are unimplemented on PPSSPP and it's replaced by blank spaces even i used a real PSP font.
LocoRoco 2
BlazBlue: Continuum Shift II
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