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God Eater 2 - Crash on start. [Android/Windows] #12570

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Saramagrean opened this issue Jan 13, 2020 · 7 comments
Closed

God Eater 2 - Crash on start. [Android/Windows] #12570

Saramagrean opened this issue Jan 13, 2020 · 7 comments
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@Saramagrean
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What happens?

God Eater 2 crash on start since v1.9.3-194-g42bfcc7fa.

What should happen?

v1.9.3-189-g6d8ddb7a7 game can run normally.

What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.

  • WIndows 10 64 bit (i5-6200U/Intel HD Graphics 520)
  • Huawei P9 Plus (Android 9.0/Kirin 955/Mali T-880)
@Saramagrean
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Logcat from Android. (PPSSPP v1.9.3-208-ge2845363e)
ppsspp_android.zip

@unknownbrackets
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Looks like a crash trying to read an instruction from 0x84000000, which seems invalid. Coming from MIPSAnalyst::ScanForFunctions during a sceKernelLoadModule.

-[Unknown]

@hrydgard
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Bizarre - the commits seem to point to the long filename fix... Should not be too hard to find what broke.

@Saramagrean
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The log on Windows is very huge size. So I just cut out some parts that I thought were necessary.

Log from Windows. (v1.9.3-194-g42bfcc7fa)
https://gist.github.com/Saramagrean/a5df530a5e9b146c75bb52b3048618dd
Log from Windows. (v1.9.3-208-ge2845363e)
https://gist.github.com/Saramagrean/a2f24a7af1a84b317c8551d8e7e85e9d

GE2-Crash2

@unknownbrackets
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If v1.9.3-194-g42bfcc7fa crashes, it has nothing to do with the long filename changes?

-[Unknown]

@Saramagrean
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Yes.

@hrydgard
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Oh, I misread the commit list then - must be the PRX decryption changes? Hm

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3 participants