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MacOS: memory issue when booting game #12495
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me too 35:31:936 Common/MemoryUtil.cpp:196 E[MEMMAP]: Failed to allocate executable memory (1048576) |
Same here. MacOS Catalina. |
Seems to be some Catalina issue. Debating with myself whether to upgrade my aging 2014-or-so macbook so I can have a look... |
Can I help at all? Need a system report or something? |
➜ ~ sudo ppsspp |
Same problem, PPSSPP 1.6.3 and OpenEmu's 1.9.3.1 PPSSPP core work fine though. This on macOS Catalina. |
I guess I have no choice, I'll have to upgrade my machine to Catalina and investigate.... |
Sounds like a plan. I’m rooting for you!
… On Dec 19, 2019, at 5:23 PM, Henrik Rydgård ***@***.***> wrote:
I guess I have no choice, I'll have to upgrade my machine to Catalina and investigate....
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Maybe we need to use MAP_JIT or use the RW exclusive code now? -[Unknown] |
Yeah, something like that. I'll solve it after the holidays. |
Turns out the culprit was our use of MAP_32BIT which we no longer need anyway, I think. Disabled it on Mac. |
Yeah, I think we fixed needing that even on Linux. -[Unknown] |
What happens?
I launch PPSSPP from the command line, since I installed it using Homebrew. The GUI launches, I press down arrow twice to get to my game, and Press "A". The GUI crashes.
Terminal Output:
devinprater@Devins-MacBook-Pro ~ % ppsspp
I: VulkanLoader.cpp:264: VulkanMayBeAvailable: Device allowed ('SDL:OSX')
I: VulkanLoader.cpp:280: Vulkan loader: Library not available
DEBUG: Vulkan is not available, not using Vulkan.
I: Config.cpp:517: Longest display side: -1 pixels. Choosing scale 1
05:37:803 Core/Config.cpp:1187 I[LOADER]: Loading controller config: /Users/devinprater/.config/ppsspp/PSP/SYSTEM/controls.ini
05:37:808 Core/Config.cpp:1272 I[LOADER]: Config saved (got storage permission): '/Users/devinprater/.config/ppsspp/PSP/SYSTEM/ppsspp.ini'
05:37:809 Core/Config.cpp:1285 I[LOADER]: Controller config saved: /Users/devinprater/.config/ppsspp/PSP/SYSTEM/controls.ini
Pixels: 960 x 544
Virtual pixels: 960 x 544
OpenGL 2.0 or higher.
I: gpu_features.cpp:175: GPU Vendor : Intel Inc. ; renderer: Intel(R) Iris(TM) Plus Graphics 655 version str: 4.1 INTEL-14.2.16 ; GLSL version str: 4.10
loading control pad mappings from gamecontrollerdb.txt: SUCCESS!
I: NativeApp.cpp:777: NativeInitGraphics
I: thin3d_gl.cpp:935: Linking shaders.
I: thin3d_gl.cpp:935: Linking shaders.
I: NativeApp.cpp:854: NativeInitGraphics completed
05:38:199 UI/DiscordIntegration.cpp:60 I[SYSTEM]: Discord connection initialized
I: GLRenderManager.cpp:196: Running first frame (0)
05:38:465 Core/Config.cpp:1272 I[LOADER]: Config saved (clearFailedGPUBackends): '/Users/devinprater/.config/ppsspp/PSP/SYSTEM/ppsspp.ini'
05:38:466 Core/Config.cpp:1285 I[LOADER]: Controller config saved: /Users/devinprater/.config/ppsspp/PSP/SYSTEM/controls.ini
I: BackgroundAudio.cpp:151: read ATRAC, frames: 785, rate 44100
06:00:765 Core/Config.cpp:1519 I[LOADER]: Failed to read /Users/devinprater/.config/ppsspp/PSP/SYSTEM/ULUS10437_ppsspp.ini. No game-specific settings found, using global defaults.
06:00:766 Core/System.cpp:336 I[BOOT]: PPSSPP v1.9.4
06:00:769 Common/MemArenaDarwin.cpp:48 I[MEMMAP]: Successfully allocated 117473280 bytes at 0x113091000
06:00:769 Core/MemMap.cpp:292 I[MEMMAP]: Memory system initialized. Base at 0x11a099000 (RAM at @ 0x122099000, uncached @ 0x162099000)
06:00:769 Common/MemoryUtil.cpp:196 E[MEMMAP]: Failed to allocate executable memory (1048576)
06:00:769 Common/MsgHandler.cpp:45 E[SYSTEM]: Warning: Failed to allocate executable memory
Unknown error
zsh: segmentation fault ppsspp
devinprater@Devins-MacBook-Pro ~ %
What should happen?
The game should boot and launch properly.
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
MacBook Pro 15 inch, mid 2019, running macOS Catalina.
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