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Socom fireteam bravo 3 graphic error #11814
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OK, so that's the classic case of buffers not being cleared every frame sticking around. I guess you can workaround by making and reloading a save state? I'm not sure there's a good solution to this, but leaving open in case we think of something. |
iam not using save state and this issue only happen when i'm playing multiplayer ad-hoc |
another screenshot |
Thanks. But if you avoid switching between buffered/unbuffered, everything is fine, right? |
Wasn't this what that code to clear RAM on a clear was for? See #8994 and #8973 (comment). Basically, iirc, it does a clear in an FBO, then a while later after that FBO is destroyed, it uses the memory since it's "quite sure" that it's all zeros. -[Unknown] |
graphic bug sometime occurs when i'm going to some place in the game |
another screenshot |
@kyousuke77 can you check the Game ID of your ISO? (hold-press on the icon, the letters and numbers after the name of the game). That last commit could have helped. |
UCUS98716 |
Thanks, that rules out one possible explanation. |
I can repro this issue by changing buffered rendering to skip buffered rendering, not only that I can also repro this issue by loading a savestate hm. 🤔 • Loading from savestate |
@unknownbrackets removing this game id to ClearToRam and move to DisableReadBack compatibility fixes this issue on my phone 🤔 Edit: I forgot that disable slower effects is enable sorry 😅 |
This issue can be fixed by enabling Disable Slower Effects tried and tested both VK and OGL. |
Ok I finally found a proper fix no need disable slower effects I put this game id to DisableFirstFrameReadback compat and it's totally fixed now. |
DisableFirstFrameReadback OFF Screenrecorder-2021-09-27-21-40-12-566.mp4DisableFirstFrameReadback ON Screenrecorder-2021-09-27-21-41-04-778.mp4 |
Yes adding this game to DisableFirstFrameReadback fixes this issue. |
@hrydgard it's unsafe to add this game to DisableFirstFrameReadback? but it fixes this issue as I tested both on my android phones. |
@hrydgard after you added this game to DisableFirstFrameReadback you can also remove this to ClearToRam because it doesn't help this game. |
Done. Bumping further work here to Future.l |
I can probably solve this issue i just press select 2x and then it would not have the bug anymore |
No need to that using ppsspp latest git build try it. |
Thank you so much man the bug never appears again 😀 |
Yeah because of this |
Try it and see what happens. |
Gotta be a duplicate of #16210. Closing as fixed. |
screenshot:https://imgur.com/a/ihOUiAj
this happen when changing non buffered rendering to buffered rendering
ppsspp android version:v1.7.5-473-g4d8f3c48a
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