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Socom fireteam bravo 3 graphic error #11814

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kyousuke77 opened this issue Feb 19, 2019 · 25 comments
Closed

Socom fireteam bravo 3 graphic error #11814

kyousuke77 opened this issue Feb 19, 2019 · 25 comments
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GE emulation Backend-independent GPU issues Networking / adhoc
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@kyousuke77
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screenshot:https://imgur.com/a/ihOUiAj
this happen when changing non buffered rendering to buffered rendering
ppsspp android version:v1.7.5-473-g4d8f3c48a

@hrydgard hrydgard added this to the v1.9.0 milestone Feb 19, 2019
@hrydgard
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hrydgard commented Feb 19, 2019

OK, so that's the classic case of buffers not being cleared every frame sticking around. I guess you can workaround by making and reloading a save state? I'm not sure there's a good solution to this, but leaving open in case we think of something.

@kyousuke77
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iam not using save state and this issue only happen when i'm playing multiplayer ad-hoc
everything normal on singleplayer

@kyousuke77
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another screenshot
https://imgur.com/xttKeR0

@hrydgard
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Thanks. But if you avoid switching between buffered/unbuffered, everything is fine, right?

@unknownbrackets
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Wasn't this what that code to clear RAM on a clear was for? See #8994 and #8973 (comment). Basically, iirc, it does a clear in an FBO, then a while later after that FBO is destroyed, it uses the memory since it's "quite sure" that it's all zeros.

-[Unknown]

@kyousuke77
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graphic bug sometime occurs when i'm going to some place in the game
only happen in multiplayer.
Everything normal in singleplayer

@kyousuke77
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another screenshot
https://imgur.com/a/3iKqh3M

hrydgard added a commit that referenced this issue Feb 20, 2019
…s Phantasy Star and SOCOM issues, in particular.

Like #9118, #8492, #10749. #11814, #9802
@hrydgard
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@kyousuke77 can you check the Game ID of your ISO? (hold-press on the icon, the letters and numbers after the name of the game). That last commit could have helped.

@kyousuke77
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UCUS98716

@hrydgard
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Thanks, that rules out one possible explanation.

@ghost
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ghost commented May 26, 2020

I can repro this issue by changing buffered rendering to skip buffered rendering, not only that I can also repro this issue by loading a savestate hm. 🤔

• Loading from savestate
Screenshot_20200527-071259
• Changing buffered to skip buffered
Screenshot_20200527-071252
• GE Dump
SOCOM3.zip

@ghost
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ghost commented Sep 27, 2021

@unknownbrackets removing this game id to ClearToRam and move to DisableReadBack compatibility fixes this issue on my phone 🤔

Edit: I forgot that disable slower effects is enable sorry 😅

@ghost
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ghost commented Sep 27, 2021

This issue can be fixed by enabling Disable Slower Effects tried and tested both VK and OGL.

@ghost
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ghost commented Sep 27, 2021

Ok I finally found a proper fix no need disable slower effects I put this game id to DisableFirstFrameReadback compat and it's totally fixed now.

@ghost
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ghost commented Sep 27, 2021

DisableFirstFrameReadback OFF

Screenrecorder-2021-09-27-21-40-12-566.mp4

DisableFirstFrameReadback ON

Screenrecorder-2021-09-27-21-41-04-778.mp4

@ghost
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ghost commented Sep 28, 2021

Yes adding this game to DisableFirstFrameReadback fixes this issue.

@ghost
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ghost commented Sep 29, 2021

@hrydgard it's unsafe to add this game to DisableFirstFrameReadback? but it fixes this issue as I tested both on my android phones.

@hrydgard hrydgard modified the milestones: Future, v1.12.0 Sep 29, 2021
@ghost
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ghost commented Sep 29, 2021

@hrydgard after you added this game to DisableFirstFrameReadback you can also remove this to ClearToRam because it doesn't help this game.

@hrydgard
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Done. Bumping further work here to Future.l

@hrydgard hrydgard modified the milestones: v1.12.0, Future Sep 29, 2021
@StilMuz
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StilMuz commented Oct 4, 2021

I can repro this issue by changing buffered rendering to skip buffered rendering, not only that I can also repro this issue by loading a savestate hm. 🤔

• Loading from savestate Screenshot_20200527-071259 • Changing buffered to skip buffered Screenshot_20200527-071252 • GE Dump SOCOM3.zip

I can probably solve this issue i just press select 2x and then it would not have the bug anymore

@ghost
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ghost commented Oct 4, 2021

I can repro this issue by changing buffered rendering to skip buffered rendering, not only that I can also repro this issue by loading a savestate hm. 🤔
• Loading from savestate Screenshot_20200527-071259 • Changing buffered to skip buffered Screenshot_20200527-071252 • GE Dump SOCOM3.zip

I can probably solve this issue i just press select 2x and then it would not have the bug anymore

No need to that using ppsspp latest git build try it.

@StilMuz
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StilMuz commented Oct 4, 2021

I can repro this issue by changing buffered rendering to skip buffered rendering, not only that I can also repro this issue by loading a savestate hm. 🤔
• Loading from savestate Screenshot_20200527-071259 • Changing buffered to skip buffered Screenshot_20200527-071252 • GE Dump SOCOM3.zip

I can probably solve this issue i just press select 2x and then it would not have the bug anymore

No need to that using ppsspp latest git build try it.

Thank you so much man the bug never appears again 😀

@ghost
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ghost commented Oct 4, 2021

No need to that using ppsspp latest git build try it.

Thank you so much man the bug never appears again 😀

Yeah because of this
#11814 (comment)

@ghost
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ghost commented Nov 30, 2022

Try it and see what happens.

@hrydgard
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Gotta be a duplicate of #16210. Closing as fixed.

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