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Phantasy Star Portable graphics issues on Adreno 3xx GPUs #11732
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hmm.. this #11576 |
@Emulatorer No, this looks like a different issue entirely. Likely hardware specific. |
Screenshots of the problems could be helpful. |
It's clear in those screenshots that depth is very broken. Note: the Moto E5 Play has Adreno 3xx. -[Unknown] |
Is... it fixed? Im New to Github😅 Idk if um.. Closed means its fixed |
Well, it's not closed - that closed sign is for a related issue. |
@zero295 how about now? |
Can still reproduce this issue tried and tested on my vivo y51a adreno 306 |
I created #16504, which removes the old hack (which I wonder if was somehow misbehaving here) for the better tested accurate depth path. I don't know if that fixes this issue, though. -[Unknown] |
I will test later Phantasy Star Portable 1 & 2 on my vivo y51a using the recently build. |
What happens?
Several different things, which I will detail in order.
1: Character Model is missing during character creation/customization, except for a brief moment when changing race.
2: Character art is missing from the text sections of the game.
3: missions become unplayable because depending on graphics settings, I either get a black screen that freezes, or a blinking rendered map with no characters, which eventually freezes. Sometimes the message "Video Memory Full" will pop up right before this, during the loading screen.
4: Occasionally, while cycling through settings, I come across a rainbow colored bug/glitch screen of doom.
What should happen?
1: model should be clearly visible during character creation/customization.
2: Characters should show up when talking.
3: A fully rendered, populated, and non-flickering map.
4: depends on when it shows up.
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
Moto e5 Play (Motorola)
Android 8.0.0
PPSSPP 1.7.5-363-ge3dd1553f
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