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Support depth clamping in OpenGL where available.
Should make support for depth texturing quite easy. Unfortunately, this extension does not exist on OpenGL ES. There we'll have to use ugly tricks with gl_FragDepth if we want this.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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