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Don't use glTexStorage2D, see issue #6075
Probably didn't help much anyway.
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Might be better to change to
if (gl_extensions.GLES3 && maxLevel > 0 && !g_Config.bMipMap) {
?
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glTexStorage2D is supposed to just be a minor speedup, but I haven't seen any difference. So just turning it off.
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I see