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Reset failedDecode when the game sets new data.
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Should not last forever.
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unknownbrackets committed Jan 2, 2016
1 parent 305fbd4 commit 9477780
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions Core/HLE/sceAtrac.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -179,6 +179,9 @@ struct Atrac {

if (atracContext.IsValid())
kernelMemory.Free(atracContext.ptr);

// Clean slate time.
failedDecode = false;
}

void SetBufferState() {
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