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A multiplayer rock-paper-scissor game built on Spring (backend)

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KeoBuaBao

Note that this project use lazy loading information from database, so if you get serialization errors, please fetch them from database. Hibernate.unproxy will do.

Now if a player quit the room before the game was finished then the game immediately ends and thus spectators and other player will have no idea what happened -> bad UX. Will fix on.

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A multiplayer rock-paper-scissor game built on Spring (backend)

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