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HOGS_AI for Arma 3 Epoch Altis

======= This system is for use with [Arma 3: Epoch Mod] (http://epochmod.com/) and has locations specifically for the island of Altis. This AI system also uses a headless client. If you do not know how to set up a headless client, you can find more information [on the Epoch forums](http://epochmod.com/forum/index.php?/topic/29541-a3-epoch-headless-clients-walkthrough-updateddec-22nd/), and [on Github.](https://github.com/hogscraper/A3_EPOCH_Headless_Client)

Hogs AI is about being a balance to most larger AI systems. In most systems a large number of AI spawn around a large object. This presents its own set of challenges and weakness so I wanted a system that spawned smaller groups around a larger area for players to hunt down and that would be used in concert with already existing AI systems. The rewards, AI and locations can all be completely costomized in this system so if you enjoy those large type missions you could recreate them in this system as well. You can find more information on this system here

Please let me know if there is anything that needs to be fixed or updated or changed and I will gladly look it over. Also, please note that this code is not formatted properly at this point as it is still a work in progress.

Thank you for your time!

hogs

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