A "3D platformer where you can change the direction of gravity" I made for my last project on my Games Development Level 3 course. This one didn't undergo any major design decisions but as always, plenty of things had to be cut due to time constraints.
I think there are some issues related to controller latency in the WebGL build, but it works fine apart from that.
As always, I'd recommend the native builds, which you can find in the releases tab or on itch.io.
The game uses Unity version 2022.1.16f1. Also note that I ignored the lightmaps in Git, so you'll need to bake them yourself.