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add HexFloor sample for UniversalRP.
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hecomi committed Jan 5, 2020
1 parent a98eab7 commit 0536416
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Showing 33 changed files with 725 additions and 175 deletions.
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Expand Up @@ -70,6 +70,7 @@ HLSLINCLUDE
#include "<RaymarchingShaderDirectory>/Primitives.hlsl"
#include "<RaymarchingShaderDirectory>/Math.hlsl"
#include "<RaymarchingShaderDirectory>/Structs.hlsl"
#include "<RaymarchingShaderDirectory>/Utils.hlsl"

@block DistanceFunction
inline float DistanceFunction(float3 pos)
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Expand Up @@ -67,6 +67,7 @@ HLSLINCLUDE
#include "<RaymarchingShaderDirectory>/Primitives.hlsl"
#include "<RaymarchingShaderDirectory>/Math.hlsl"
#include "<RaymarchingShaderDirectory>/Structs.hlsl"
#include "<RaymarchingShaderDirectory>/Utils.hlsl"

@block DistanceFunction
inline float DistanceFunction(float3 pos)
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8 changes: 8 additions & 0 deletions Assets/uRaymarching/Examples/UniversalRP/Common.meta

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Expand Up @@ -19,7 +19,7 @@ MonoBehaviour:
m_RendererDataList:
- {fileID: 11400000, guid: 6f4c88aadb0244f358f6c9b0b2f71245, type: 2}
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 1
m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 0
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8 changes: 8 additions & 0 deletions Assets/uRaymarching/Examples/UniversalRP/Hex Floor.meta

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