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Edge trigger node updates #3873
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client/client.go
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var nodeHasChanged bool | ||
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for name, new_val := range response.Attributes { |
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Go style would be newVal
if first.IOPS != second.IOPS { | ||
return false | ||
} | ||
if len(first.Networks) != len(second.Networks) { |
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This just checks the length?
client/client.go
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// watchNodeUpdates blocks until it is edge triggered. Once triggered, | ||
// it will update the client node copy and re-register the node. | ||
func (c *Client) watchNodeUpdates() { | ||
c.logger.Printf("[DEBUG] client: starting process to watch for node updates.") |
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Remove
client/client_test.go
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if changed, _, _ := c.hasNodeChanged(attrHash, metaHash); changed { | ||
t.Fatalf("Unexpected hash change.") | ||
} | ||
// these constants are only defined when nomad_test is enabled, so these fail |
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I fixed that so the comment isn't accurate and you probably don't need the nolint
client/client_test.go
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go c1.watchNodeUpdates() | ||
c1.updateNode() | ||
// This needs to be directly called as otherwise the client hangs on | ||
// attempt to register with a server. S[ecifically, retryRegisterNode is |
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Spelling error
client/client_test.go
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// attempt to register with a server. S[ecifically, retryRegisterNode is | ||
// blocking | ||
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// test that the client's copy of the node is also updated |
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Capitalize the start of your comments
client/fingerprint_manager_test.go
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err := fm.Run() | ||
require.Nil(err) | ||
require.NotEqual(0, node.Resources.CPU) |
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NotZero
client/client.go
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@@ -1506,6 +1517,9 @@ func (c *Client) watchNodeUpdates(attrHash, metaHash uint64) { | |||
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c.retryRegisterNode() |
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IIUC, If this retryRegister method returns without registering because it timed out, it won't try again until the next node update comes through triggerNodeUpdate. Is that desirable?
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@dadgar and I talked about this. The node should be registered before watching for updates and the functionality that comes below, if I'm understanding this comment correctly.
test update config copy trigger
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client/client.go
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@@ -209,6 +212,7 @@ func NewClient(cfg *config.Config, consulCatalog consul.CatalogAPI, consulServic | |||
allocUpdates: make(chan *structs.Allocation, 64), | |||
shutdownCh: make(chan struct{}), | |||
triggerDiscoveryCh: make(chan struct{}), | |||
triggerNodeUpdate: make(chan struct{}, 64), |
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I would drop to like 8
client/client.go
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return false | ||
} | ||
f := second.Networks[i] | ||
if e != f { |
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This comparison is a pointer comparison and not a value comparison?
client/client.go
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hasChanged = false | ||
syncTicker.Stop() | ||
syncTicker = time.NewTicker(c.retryIntv(nodeUpdateRetryIntv)) |
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Use a timer and reset
client/client_test.go
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// our linter without explicit disabling. | ||
c1 := TestClient(t, func(c *config.Config) { | ||
c.Options = map[string]string{ | ||
driver.ShutdownPeriodicAfter: "true", // nolint: varcheck |
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Don't need the nolint
remove impossible test case
client/client.go
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hasChanged = false | ||
timer.Reset(c.retryIntv(nodeUpdateRetryIntv)) | ||
case <-c.triggerNodeUpdate: | ||
hasChanged = true |
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Why not put all timer logic in this case and then remove the if statement at the top of the timer case and the reset at the bottom:
case <-c.triggerNodeUpdate:
if hasChanged {
continue
}
hasChanged = true
timer.Reset(c.retryIntv(nodeUpdateRetryIntv))
client/client.go
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c.logger.Printf("[DEBUG] client: state changed, updating node.") | ||
case <-timer.C: | ||
if !hasChanged { | ||
continue |
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Right now this code could never fire even if there is a node update
I'm going to lock this pull request because it has been closed for 120 days ⏳. This helps our maintainers find and focus on the active contributions. |
Refactor to move client update node mechanism to be edge triggered instead of periodic.
See here for original comment: #3781 (diff)