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Add KBG export and replacement #225

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jonko0493 opened this issue Jun 20, 2023 · 5 comments
Closed

Add KBG export and replacement #225

jonko0493 opened this issue Jun 20, 2023 · 5 comments
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choku lib change Issues that require changes to the underlying HaruhiChokuretsuLib enhancement New feature or request
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@jonko0493
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Kinda forgot about these, but we should do them!

@jonko0493 jonko0493 added enhancement New feature or request choku lib change Issues that require changes to the underlying HaruhiChokuretsuLib labels Jun 20, 2023
@jonko0493 jonko0493 added this to the v0.3 milestone Jun 20, 2023
@WiIIiam278
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Don't these use some kind of vector format to support animating the layers, or am I misremembering something? (like iirc the "wave" effect on this works by sliding it along above the background).
Probably can export as a GIF quite easily, but importing may be a bit more complex

@jonko0493
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@WiIIiam278 I initially thought it was some sort of vector format but it's actually just directly inserting 4bpp tiles into sub screen VRAM. The "screen graphic" itself is just the layout of the tiles in VRAM. No real need to export as a GIF as it's a static background that's just scrolled along the screen by the sub engine itself.

@WiIIiam278
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Oh lol

@jonko0493
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This issue was opened without me realizing that I had done this, as far back as #4 for export (lmao). Import was added with all the rest of them in #119. However, it currently is not working well, so I'm gonna keep this open until I can fix it, I guess.

@jonko0493 jonko0493 self-assigned this Nov 3, 2024
@jonko0493 jonko0493 moved this to In Progress in Serial Loops Nov 3, 2024
@jonko0493
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Ah wait, on closer inspection, it seems like we don't save screen data! So that's an oversight. Will fix.

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